PERMADEATH MEDIA

GAME STUDIO / EST. 2024

We make games about systems, not villains.

Power is more interesting when it's structural. Our games put you inside a bureaucracy, a hierarchy, a feedback loop — and ask you to understand it, not just beat it.

FILE NO. 001 / DAILY PUZZLE DIV. STATUS: ACTIVE
Hexagons

A daily puzzle game. One board, one system, one chance to see how it fits together. New puzzle every day.

Play Hexagons
NO. 01

Systems over stories

A rulebook is more honest than a plot. We'd rather hand you a machine than tell you a myth.

NO. 02

Power without heroes

No chosen ones, no final bosses. Just structures, incentives, and the people caught inside them.

NO. 03

Games as working models

A good game simulates how something actually works — then lets you feel what that means.